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The following fixes and changes are contained within Rail Simulator Upgrade Mk1:
NEW FEATURES
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• Implemented Language selection from the initial options screen.
• Implemented the ability to customise procedural flora on a route-by-route basis.
• Implemented the ability to delete routes, using the Delete key, from the main route menu.
• Implemented the ability to delete scenarios, using the Delete key, from the route/scenario menu.
• Added the use of display options in the 2D Map while in cab view.
• The 2D Map now remembers the previous position when it is reloaded, and it is possible to centre the 2D Map on the player train.
• Implemented the ability to pick scenario destinations via the 2D Map.
• Added the ability to show visual wheel slipping to the physics engine.
• Added support for the RailDriver hardware with associated software from PI Engineering.
IMPROVEMENTS
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• Improved the gizmo handles on Water/Decal assets making them easier to control.
• Remove the limitation on track gauge values to allow custom gauges to be created.
• Reduced the minimum curvature for track down from 100m to 5m.
• Added support for passengers on platforms with gradients.
• Improved collision detection between platform characters and platform scenery.
• Increased the draw distance on track selection gizmos so they can be used from further away.
• Increased the size of the track selection gizmos to aid visibility.
• Increased the draw distance of shunt signals to improve visibility.
• Changed the slide position of the Long/Lat box so it goes almost totally out of view.
• Added the ability to train jump via the alerts, from within the cab view.
• Improved collision ray detection with scaled objects, causes issues with the corner points on boxes.
• Improved y-axis rotation editing to include slow rotation if holding SHIFT, and Snap to angle rotation while holding CTRL.
• Manual junctions will now be forced open if the player crosses against them, rather than causing a derailment (derailments still occur on manual slip junctions).
• Increased the maximum zoom distance in the follow camera mode from 30 metres to 100 metres.
• Changed the Asset Editor so that it always opens in Windowed Mode.
• Changed the occupation count for signalling regions to take account of consists which are dropped off or picked up.
• Improved the bogie audio to take into account the RPM of the wheels.
• Made a number of performance enhancements to the road traffic manager.
• Improved the ability to couple vehicles on varying gradients.
• Implemented crash prevention in the file loader when "bad tile data" is encountered.
• Removed the need to move the mouse before the track guide reappeared laying a previous piece.
• Made improvements to the front end list boxes containing scenario and route names.
• Added a grid to the 2D map for better interpretation of movement and orientation.
• Updates to the Oxford to Paddington Route
• Corrected spelling of Basingstoke outside Reading Station.
• Substantial rebuilding of most station platforms along the route to stop clipping of trains.
• Adjustment of line side trees so they don’t encroach the track and trains.
• Addition of more speed warning boards throughout the route.
• Correct Speed limit on junction at northern end of Hinksey Yard.
• Correct Speed limit of Oxford platform loop junctions.
• Correct Speed limit passing Old Oak Common on the Down Mainline.
• Removed erroneous speed changes through Hayes & Harlington Station
• Removed erroneous speed changes Leaving Paddington on the Down Mainline.
• Removed erroneous speed changes through Twyford Station
• Removal of track kink in Didcot Power Station loop.
• Correction of junctions at neck of Didcot Power Station Loop.
• Addition of ramp track up to Didcot Coal Drop in Didcot Railway Centre.
• Removal of OHE from Platforms 1 & 2 at Paddington Station.
• Add OHE to junctions missing it in the Paddington Area.
• Extensive rebuilding of Sonning Cutting between Twyford & Reading.
• Fixed junction outside Didcot platform 4.
• Added missing AWS ramps between Oxford & Didcot.
• Fixed directionality issues in Oxford Yard.
• Rebuilt Kensal Green Flyover.
• Fixed signal issues between Oxford & Didcot.
• Vastly reduced flying bird scenery throughout the route.
• Updates to the Newcastle to York Route
• Corrected duplicate Portals at Chester-Le-Street.
• Corrected Directionality issues on Consett Branch.
• Corrected various Line Type issues along the route.
• Removed manual junctions on Stockton Branch.
• Corrected duplicate Portals at Darlington. & Ferryhill.
• Fixed missing junction rails at Darlington & York.
• Corrected duplicate Portals at Chester-Le-Street
• Updates to the Bath to Templecombe Route
• Corrected duplicate portals leading to Bristol
RSDEVTOOLS
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• Fixed a bug which occurred after installing versions 1.0 and 1.0.1 of the RSDevTools which meant that signals would disappear when moving the links.
• Fixed corruption in the "Coals to Newcastle" scenario files which could cause elements of the RSDevTools to crash.
FIXES
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• Fixed a crash which can occur after editing area markers and then exiting and reloading a route.
• Fixed a crash which can occur when deleting a section of track longer than 2km using area selection.
• Fixed the 2D Map so it now displays the names of fuel points.
• Fixed the inability to add default Rail Simulator content into a new route using the Asset Filter.
• Fixed Platform characters disappearing in some control modes
• Removed some Train to Track physics, which resulted in the train wobbling unconvincingly.
• Fixed the collision detection on the Class166 start button which meant it was difficult to select.
• Removed OSS functionality from TPWS as only TSS is utilised.
• Fixed an issue which could result in the weather ambient audio disappearing on reloading a route.
• Fixed a bug in the audio for junction switching which could cause the sound to malfunction.
• Fixed an issue with the graphics post-processing which could result in loss of post-processing effects, or potentially a crash, after application switching.
• Fixed a bug when adding a length of track with 'Snap to Terrain' enabled it could cause preceding track to lose gradient information.
• Fixed all bogies Rail Vehicles that didn't have any form of animation and resulted in rotation issues.
• Fixed the 2D Map button shortcut ("9") becoming non-functional after entering cab view.
• Fixed an issue which meant the properties dialog could not be closed if the player entered cab view.
• Fixed a bug that caused the consist to vanish when entering or leaving the cab from coupling view.
• Removed “Kuju- and “Rail Simulator- from being added to platform blueprint IDs.
• Removed the ability to lay track using the offset tool.
• Corrected spelling mistake - "York" referred to as "Tork" in ‘Up for the Cup’ scenarios.
• Removed the ability for passengers to get into the Mk1 Brake Coaches.
• Removed the articulated lorry from the road traffic.
• Fixed the issue of duplicate rail vehicles when reloading a scenario.
• Fixed a bug where trains entering a portal would cause the trailing signal to stay at Red.
• Fixed freight loading points that use particle emitters so they only flow when activated.
• Fixed a crash which occurred on startup with graphics cards that do not have hardware transform and light functionality.
• Fixed a crash which occurred when "Train Jumping Alerts" are turned off in the options, and a "Reverse point approaching" message gets displayed.
• Fixed a bug which occurred on US and Canadian keyboards where the brakes are activated with the backquote instead of the apostrophe.
• Fixed a bug in the Delivery Day scenario, whereby the player is unable to re-couple on first attempt at Evercreech junction 2 without hitting the wagons first.
• Fixed a bug which meant that the player was unable to complete the scenarios perfectly, even though all tasks were completed successfully and no minor operational errors had been committed.
• Fixed a bug where an AI with a physics model entered into a portal, the physics model remained.
• Fixed when derailing a long train causes 100% CPU usage and the PC hangs.
• Fixed a crash which could occur if the user pressed "9" to bring up the 2D map immediately on entering into freeplay.
• Fixed a crash which could occur when couplings are broken at speed.
• Fixed a memory leak which could result in the game crashing after loading the same scenario eleven consecutive times.
• Fixed a bug which meant that removing siding markers in the scenario editor may lead to a crash the next time that scenario was loaded.
• Fixed a bug which meant that a number of signal lights were not being displayed.
• Fixed a bug which could result in the loss of mouse functionality when bringing up the 'Quit Menu' dialog while passing through a tunnel.
• Fixed a bug which could result in the breaking of coupling in AI consists, resulting in AI collisions.
• Fixed a bug which could result in crashes when loading a previous saved game after editing a route - save games are now invalidated and removed after editing infrastructure.
• Fixed a number of bugs which would result in the user getting the operation error "Consist missing required elements" even if they arrived with all elements of the consist.
• Fixed issue with the collision geometry of the 7F front coupler.
• Fixed an application crash which could occur after derailment.
• Fixed a bug that could mean upon pressing <CTRL+T> the user would lose keyboard functionality until they restarted RailSim.
• Fixed a bug which could result in AI train derailments after saving and re-loading a scenario.
• Fixed a bug which could result in the AI jumping a signal after re-loading from a saved game.
• Fixed an AI bug which could occur if user saves upon reaching a destination, continuing would result in an AI collision with non-user trains.
• Fixed the saving of lofted objects if they are moved within a tile.
• Fixed the ability to cab switch consistantly when changing ends of the train and switching to external cameras.
• Fixed the coupler positions on the Class 166 vehicles.
• Removed the ability to go off-path while entering Paddington Station in Return Ticket Scenario.
• Removed the ability to go off-path while entering Tyne Yard in Coals to Newcastle Scenario.
• Removed the saving of objects that were attached to the mouse if the user quit before cancelling the placement tool.
• Fixed the saving of the Scenario Gizmo without requiring other changes to be made.
• Fix potential issues where the camera position or some objects remain even when entering a different route.
• Fixed a crash which could occur if the user re-entered the game too quickly after derailing.