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  Patches
Skrevet af Ghosttrain, 5/2-2008 20:51 (#21)

Hvis det er den Shunter ( Rangérlokomitiv ) Som jeg tænker på og som jeg har set et billede af, så er det et oplagt offer til noget Dansk repaint. Se noget der ligner rigtigt meget på dette link: http://www.jernbanen.dk/traktor_solo....asp?type=6
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Skrevet af Bab, 7/2-2008 12:57 (#22)

SÃ¥ blev devtools fjernet som download fra Railsimulator.com.

Der kommer en nyere udgave, som er en del af patchen. Den må kommer meget snart.

Bab
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Skrevet af Bab, 8/2-2008 22:54 (#23)

Og så kom patchen. 61 mb . Skynd jer at hent den før mig. Ups. Det er desværre for sent Wink

Bab

The following fixes and changes are contained within Rail Simulator Upgrade Mk1:


NEW FEATURES
*************
• Implemented Language selection from the initial options screen.
• Implemented the ability to customise procedural flora on a route-by-route basis.
• Implemented the ability to delete routes, using the Delete key, from the main route menu.
• Implemented the ability to delete scenarios, using the Delete key, from the route/scenario menu.
• Added the use of display options in the 2D Map while in cab view.
• The 2D Map now remembers the previous position when it is reloaded, and it is possible to centre the 2D Map on the player train.
• Implemented the ability to pick scenario destinations via the 2D Map.
• Added the ability to show visual wheel slipping to the physics engine.
• Added support for the RailDriver hardware with associated software from PI Engineering.


IMPROVEMENTS
*************
• Improved the gizmo handles on Water/Decal assets making them easier to control.
• Remove the limitation on track gauge values to allow custom gauges to be created.
• Reduced the minimum curvature for track down from 100m to 5m.
• Added support for passengers on platforms with gradients.
• Improved collision detection between platform characters and platform scenery.
• Increased the draw distance on track selection gizmos so they can be used from further away.
• Increased the size of the track selection gizmos to aid visibility.
• Increased the draw distance of shunt signals to improve visibility.
• Changed the slide position of the Long/Lat box so it goes almost totally out of view.
• Added the ability to train jump via the alerts, from within the cab view.
• Improved collision ray detection with scaled objects, causes issues with the corner points on boxes.
• Improved y-axis rotation editing to include slow rotation if holding SHIFT, and Snap to angle rotation while holding CTRL.
• Manual junctions will now be forced open if the player crosses against them, rather than causing a derailment (derailments still occur on manual slip junctions).
• Increased the maximum zoom distance in the follow camera mode from 30 metres to 100 metres.
• Changed the Asset Editor so that it always opens in Windowed Mode.
• Changed the occupation count for signalling regions to take account of consists which are dropped off or picked up.
• Improved the bogie audio to take into account the RPM of the wheels.
• Made a number of performance enhancements to the road traffic manager.
• Improved the ability to couple vehicles on varying gradients.
• Implemented crash prevention in the file loader when "bad tile data" is encountered.
• Removed the need to move the mouse before the track guide reappeared laying a previous piece.
• Made improvements to the front end list boxes containing scenario and route names.
• Added a grid to the 2D map for better interpretation of movement and orientation.


• Updates to the Oxford to Paddington Route
• Corrected spelling of Basingstoke outside Reading Station.
• Substantial rebuilding of most station platforms along the route to stop clipping of trains.
• Adjustment of line side trees so they don’t encroach the track and trains.
• Addition of more speed warning boards throughout the route.
• Correct Speed limit on junction at northern end of Hinksey Yard.
• Correct Speed limit of Oxford platform loop junctions.
• Correct Speed limit passing Old Oak Common on the Down Mainline.
• Removed erroneous speed changes through Hayes & Harlington Station
• Removed erroneous speed changes Leaving Paddington on the Down Mainline.
• Removed erroneous speed changes through Twyford Station
• Removal of track kink in Didcot Power Station loop.
• Correction of junctions at neck of Didcot Power Station Loop.
• Addition of ramp track up to Didcot Coal Drop in Didcot Railway Centre.
• Removal of OHE from Platforms 1 & 2 at Paddington Station.
• Add OHE to junctions missing it in the Paddington Area.
• Extensive rebuilding of Sonning Cutting between Twyford & Reading.
• Fixed junction outside Didcot platform 4.
• Added missing AWS ramps between Oxford & Didcot.
• Fixed directionality issues in Oxford Yard.
• Rebuilt Kensal Green Flyover.
• Fixed signal issues between Oxford & Didcot.
• Vastly reduced flying bird scenery throughout the route.

• Updates to the Newcastle to York Route
• Corrected duplicate Portals at Chester-Le-Street.
• Corrected Directionality issues on Consett Branch.
• Corrected various Line Type issues along the route.
• Removed manual junctions on Stockton Branch.
• Corrected duplicate Portals at Darlington. & Ferryhill.
• Fixed missing junction rails at Darlington & York.
• Corrected duplicate Portals at Chester-Le-Street

• Updates to the Bath to Templecombe Route
• Corrected duplicate portals leading to Bristol

RSDEVTOOLS
***********
• Fixed a bug which occurred after installing versions 1.0 and 1.0.1 of the RSDevTools which meant that signals would disappear when moving the links.
• Fixed corruption in the "Coals to Newcastle" scenario files which could cause elements of the RSDevTools to crash.

FIXES
*****
• Fixed a crash which can occur after editing area markers and then exiting and reloading a route.
• Fixed a crash which can occur when deleting a section of track longer than 2km using area selection.
• Fixed the 2D Map so it now displays the names of fuel points.
• Fixed the inability to add default Rail Simulator content into a new route using the Asset Filter.
• Fixed Platform characters disappearing in some control modes
• Removed some Train to Track physics, which resulted in the train wobbling unconvincingly.
• Fixed the collision detection on the Class166 start button which meant it was difficult to select.
• Removed OSS functionality from TPWS as only TSS is utilised.
• Fixed an issue which could result in the weather ambient audio disappearing on reloading a route.
• Fixed a bug in the audio for junction switching which could cause the sound to malfunction.
• Fixed an issue with the graphics post-processing which could result in loss of post-processing effects, or potentially a crash, after application switching.
• Fixed a bug when adding a length of track with 'Snap to Terrain' enabled it could cause preceding track to lose gradient information.
• Fixed all bogies Rail Vehicles that didn't have any form of animation and resulted in rotation issues.
• Fixed the 2D Map button shortcut ("9") becoming non-functional after entering cab view.
• Fixed an issue which meant the properties dialog could not be closed if the player entered cab view.
• Fixed a bug that caused the consist to vanish when entering or leaving the cab from coupling view.
• Removed “Kuju- and “Rail Simulator- from being added to platform blueprint IDs.
• Removed the ability to lay track using the offset tool.
• Corrected spelling mistake - "York" referred to as "Tork" in ‘Up for the Cup’ scenarios.
• Removed the ability for passengers to get into the Mk1 Brake Coaches.
• Removed the articulated lorry from the road traffic.
• Fixed the issue of duplicate rail vehicles when reloading a scenario.
• Fixed a bug where trains entering a portal would cause the trailing signal to stay at Red.
• Fixed freight loading points that use particle emitters so they only flow when activated.
• Fixed a crash which occurred on startup with graphics cards that do not have hardware transform and light functionality.
• Fixed a crash which occurred when "Train Jumping Alerts" are turned off in the options, and a "Reverse point approaching" message gets displayed.
• Fixed a bug which occurred on US and Canadian keyboards where the brakes are activated with the backquote instead of the apostrophe.
• Fixed a bug in the Delivery Day scenario, whereby the player is unable to re-couple on first attempt at Evercreech junction 2 without hitting the wagons first.
• Fixed a bug which meant that the player was unable to complete the scenarios perfectly, even though all tasks were completed successfully and no minor operational errors had been committed.
• Fixed a bug where an AI with a physics model entered into a portal, the physics model remained.
• Fixed when derailing a long train causes 100% CPU usage and the PC hangs.
• Fixed a crash which could occur if the user pressed "9" to bring up the 2D map immediately on entering into freeplay.
• Fixed a crash which could occur when couplings are broken at speed.
• Fixed a memory leak which could result in the game crashing after loading the same scenario eleven consecutive times.
• Fixed a bug which meant that removing siding markers in the scenario editor may lead to a crash the next time that scenario was loaded.
• Fixed a bug which meant that a number of signal lights were not being displayed.
• Fixed a bug which could result in the loss of mouse functionality when bringing up the 'Quit Menu' dialog while passing through a tunnel.
• Fixed a bug which could result in the breaking of coupling in AI consists, resulting in AI collisions.
• Fixed a bug which could result in crashes when loading a previous saved game after editing a route - save games are now invalidated and removed after editing infrastructure.
• Fixed a number of bugs which would result in the user getting the operation error "Consist missing required elements" even if they arrived with all elements of the consist.
• Fixed issue with the collision geometry of the 7F front coupler.
• Fixed an application crash which could occur after derailment.
• Fixed a bug that could mean upon pressing <CTRL+T> the user would lose keyboard functionality until they restarted RailSim.
• Fixed a bug which could result in AI train derailments after saving and re-loading a scenario.
• Fixed a bug which could result in the AI jumping a signal after re-loading from a saved game.
• Fixed an AI bug which could occur if user saves upon reaching a destination, continuing would result in an AI collision with non-user trains.
• Fixed the saving of lofted objects if they are moved within a tile.
• Fixed the ability to cab switch consistantly when changing ends of the train and switching to external cameras.
• Fixed the coupler positions on the Class 166 vehicles.
• Removed the ability to go off-path while entering Paddington Station in Return Ticket Scenario.
• Removed the ability to go off-path while entering Tyne Yard in Coals to Newcastle Scenario.
• Removed the saving of objects that were attached to the mouse if the user quit before cancelling the placement tool.
• Fixed the saving of the Scenario Gizmo without requiring other changes to be made.
• Fix potential issues where the camera position or some objects remain even when entering a different route.
• Fixed a crash which could occur if the user re-entered the game too quickly after derailing.
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Skrevet af knudbe, 9/2-2008 12:47 (#24)

• Manual junctions will now be forced open if the player crosses against them, rather than causing a derailment (derailments still occur on manual slip junctions).


Hvad er forskellen på de to "junctions"?
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Skrevet af Ghosttrain, 9/2-2008 13:16 (#25)

Hej Knud
De manuelle sporskifter og "Englændere" har en skiftearm stående ved siden af sporskiftet, det har de automatiske ikke. For at skifte de manuelle sporskifter under kørsel kan du klikke på skifteboksen.
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Skrevet af Dingo, 9/2-2008 13:44 (#26)

Ellers nogen reaktioner fra Jer som har installeret patchen - både godt og skidt? Er ikke hjemme, så har ikke selv haft mulighed for at "lege".
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Skrevet af knudbe, 9/2-2008 18:33 (#27)

Hej Erich,

Frankenstein skrev: De manuelle sporskifter og "Englændere" har en skiftearm stående ved siden af sporskiftet, det har de automatiske ikke. For at skifte de manuelle sporskifter under kørsel kan du klikke på skifteboksen.


Ja, den del er jeg godt klar over, men jeg forstår ikke det punkt som jeg refererer til...

Hvad er forskel på "Manual junctions" og "Manual slip junctions" ?
Patchen gør jo at første type tvinges til at åbne mens den anden type vil give afsporing.
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Skrevet af Ghosttrain, 9/2-2008 18:37 (#28)

Ganske enkelt, en slip junction er en "Englænder" Smile
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Skrevet af Dingo, 9/2-2008 20:43 (#29)

Nå, men er hjemme igen og har selv haft lejlighed til at lege lidt nu. Hvad jeg sådan lige har prøvet, virker det fint. Det er blevet lidt nemmere at køre aktiviteter i og med at det grimme vindue har lidt flere informationer proppet ind. Super - tror at Kuju er på vej ind på det rigtige spor.
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Skrevet af Dingo, 9/2-2008 20:48 (#30)

Forresten, ved nogen af Jer om det nu er muligt at smide nogle af de amerikanske freeware addons ind i den europæiske version som vi har? Eksempelvis Port Ogden & Northern ruten og tilhørende materiel.
Der står at det kun er til den amerikanske version, men de er også lavet før patchen udkom.
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Skrevet af Dingo, 9/2-2008 21:06 (#31)

Undskyld, det spørgsmål var ikke særlig gennemtænkt, så jeg svarer lige selv på den. Det materiel som er til download, er repaints af amerikansk materiel, så det kan man selvfølgelig ikke bruge. Og hvis pågældende rute kræver amerikansk materiel for at virke, giver det jo også sig selv.
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Skrevet af Bab, 9/2-2008 22:01 (#32)

Jeg har vist svaret på Port Ogden før. Men gør det lige igen. Den er lavet længe før der kom en amerikansk udgave af KRS. Derfor kan den godt installeres på den engelske version. Jeg har selv prøvet den.

Jeg ved så ikke, om der er kommet en nyere version af den, som kun virker på den amerikanske udgave. Men det må stå i readme filen til ruterne (håber jeg ihvertfald)..

Hvis du har et link til sider med amerikansk materiel, må du da gerne smide den her. Jeg kan ikke se, at amerikansk materiel ikke skulle kunne køre på de europæiske udgaver.

http://www.tog-si...-7402.html

Bab
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Skrevet af knudbe, 9/2-2008 23:33 (#33)

Den DevTools der er dateret den 8/2 er vel den samme som er med i MK1 ?
Sådan forstår jeg det, og der var så ingen grund til at downloade den...
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Skrevet af Bab, 9/2-2008 23:49 (#34)

Den fra den 8/2 er så vidt jeg kan læse i teksten til venstre, en der skal bruges sammen med den amerikanske udgave.

Bab
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Skrevet af knudbe, 10/2-2008 00:16 (#35)

Det kom jeg også frem til, men selvfølgelig først efter at jeg havde downloadet den Shockops:

Jeg har stadig ingen passagerer på perronerne og 2D-kortet er underligt... der er ikke noget tog!
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Skrevet af Ghosttrain, 10/2-2008 00:27 (#36)

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Skrevet af knudbe, 10/2-2008 01:07 (#37)

Hej Erich,

Ja, den har jeg godt nok set, men der står jo ikke i readme at man skal gøre sådan....

Har du prøvet blot at installere den nye DevTools efter patchen uden at reinstallere hele skidtet?
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Skrevet af Bab, 10/2-2008 07:19 (#38)

Jeg tror at det vigtige punkt er geninstalleringen. Jeg slettede alt. Geninstallerede spillet. Installerede devtools og docs fra 29/11 og installerede patchen oveni det.

Og jeg har passagere

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Skrevet af Dingo, 10/2-2008 09:38 (#39)

Bab skrev: Jeg har vist svaret på Port Ogden før. Men gør det lige igen. Den er lavet længe før der kom en amerikansk udgave af KRS. Derfor kan den godt installeres på den engelske version. Jeg har selv prøvet den.

Jeg ved så ikke, om der er kommet en nyere version af den, som kun virker på den amerikanske udgave. Men det må stå i readme filen til ruterne (håber jeg ihvertfald)..

Hvis du har et link til sider med amerikansk materiel, må du da gerne smide den her. Jeg kan ikke se, at amerikansk materiel ikke skulle kunne køre på de europæiske udgaver.

http://www.tog-si...-7402.html

Bab


Den readme jeg læste inde på train-sim.com på et af de amerikanske lokomotiver (et repaint), refererede at det var det samme som blev brugt i Port Ogden & Northern blot i en ommalet version. Og som jeg skrev tidligere, har jeg kun fundet repaints af amerikanske loks indtil viderere og ikke "from scratch" loko'er.
Havde selv på et tidspunkt PO&N installeret, men den blev ved med at crashe det samme sted, kort efter start. Kan desværre ikke huske teksten i fejlmeddelelsen.
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Skrevet af Dingo, 10/2-2008 09:46 (#40)

Her et par eksempler:

Kuju Rail Simulator Route--Port Ogden & Northern USA 1. Requires US version of Rail Simulator or Cajon Pass addon. By Jim Ward.
KRS Chicago & Northwestern SD40-2. Reskin of the default Railsim SD40-2 in C&NW livery. Requires US version of Railsim. By Jim Ward.
KRS PO&N Dugans Dynamite Boxcar. Reskin of the default Railsim boxcar in PO&N Dugans Dynamite livery. Requires US version of Railsim. Do not hump. By Jim Ward.
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